How Game Design Turns War into Entertainment | The Military Industrial Complex of Games

By The Game Overanalyser

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Game Design has an interesting relationship with the military industrial complex, not just in funding or inspiration, but in its very foundations as a discipline. This video traces a seldom told history of this fascinating interplay between the culture of militarism surrounding the origin of computation, and its relationship to the evolution of games. Support the channel for Bonus content on Patreon https://www.patreon.com/c/gameoveranalyser Sources -The Military Entertainment Complex - Tim Lenoir -Games of Empire - Nick Dyer-Witheford and Greig de Peuter - Co-opted Access - Eric Bigras - Gameplay Mode - Patrick Crogan - Gaming - Alexander Galloway - Militainment Inc - Roger Stahl -Significant zero , walt williams - Game engines , Henry Lowood https://www.kinephanos.ca/Revue_files/2014-Lowood.pdf - Zones of control , perspectives on wargaming -Wargames: From Gladiators to Gigabytes – Martin van Creveld -The ontology of the enemy , Peter Galison https://monoskop.or

Tags: anti war war games, the game overanalyser, game design, how game design turns war into entertainment, call of duty meaning, the military entertainment complex, the military industrial complex, video game analysis, spec ops the line, metal gear solid, americas army, games of empire, wargames, war in gaming, first person shooter histroy

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