Game Design as Narrative Architecture | The 5 Types of Spaces in Games
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Video Games are a spatial medium, and hence the manner in which space is constructed is instrumental in crafting meaning. This essay looks at game design through the lens of architecture, and how understanding game designers as narrative architects helps us understand the medium better. Support the channel on Patreon https://www.patreon.com/gameoveranalyser Sources - Game Design as Narrative Architecture , Henry Jenkins https://paas.org.pl/wp-content/uploads/2012/12/09.-Henry-Jenkins-Game-Design-As-Narrative-Architecture.pdf - The Art of Game Design , Jesse Schell - An Architectural Approach to Level Design , Christopher Totten - The Semiotics of Architecture in Video Games , Gabriele Aroni - Video Game Spaces , Michael Nitsche
Tags: game design, narrative design, game design as narrative architecture, ico, dark souls, henry jenkins, the game overanalyser
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