The Haunting Beauty of Cities in Games

By The Game Overanalyser

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We meticulously design cities in games, often for the purposes of entertainment. However, there is a beauty to these digital reconstructions that is both immersive and haunting, something that speaks to our relationship to cities even in the real world. Support the channel https://www.patreon.com/gameoveranalyser Sources - Invisible Cities , Italo Calvino - Scale , Geoffrey West - Ideology and the Virtual City , Jon Bailes Additional Footage Assassin's creed 2 Explore Venice 15th century - Relaxing walk https://www.youtube.com/watch?v=wfLuCHbR6mw PS4 Assassin's Creed II Venice Free Roam #1 https://www.youtube.com/watch?v=1NFaIuz729o Microsoft Flight Simulator 2020 New York City 4K https://www.youtube.com/watch?v=SFMKJSkcDZ0 Spec Ops: The Line - Chapter #5 - The Edge - YouTube https://www.youtube.com/watch?v=x0blIbKfK10 Jerusalem - Assassin's Creed - Part 4 - 4K - https://www.youtube.com/watch?v=Nma685L-6qg

Tags: game design, cities, invisible cities, the game overanalyser, video game analysis, assassins creed, cities in games

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