How does videogame AI make its decisions? (FSM, Behaviour Trees, BDI, GOAP) | Bitwise

By DigiDigger

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Keep exploring at http://brilliant.org/DigiDigger/. Get started for free, and hurry—the first 200 people get 20% off an annual premium subscription. This video was sponsored by Brilliant. You can watch part 1 here: https://youtu.be/TwblsSL3-js How does the Artificial Intelligence (AI) work in video games? In part 2 of this video we will show how we combine basic building blocks into more complex behaviour and how AI makes its decisions. I will explain Finite State Machines (FSM), Behaviour Trees, Beliefs Desires Inentions model (BDI) and Goal Oriented Action Planning (GOAP) which was used extensively in FEAR. Timestamps 0:00 Intro 1:05 How do Finite State Machines (FSM) work? 3:10 How do Behaviour Trees work? 5:30 How does the Beliefs Desires Intentions model (BDI) work? 9:13 how does GOAP work? 12:22 Conclusion My patreon: https://www.patreon.com/digidigger Music in in outro: Besus y Abrazor - Rolemusic: https://freemusicarchive.org/music/Rolemusic available under a Creative Co

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