How do games render their scenes? | Bitwise

By DigiDigger

Community Score: 50% | 578.8K views | 5y

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I'm a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful world of programming with everyone! How do games render their scenes? We'll discuss how oldschool 8-bit games rendered their scenes and gradually move our way towards modern 3D rasterized games. You'll learn about rasterization, anti-aliasing, shadow mapping and more! A lot has happened the last year in my life regarding moving, a new job and health issues, which is why I have not been able to make a lot of videos, but all is fine again now and I chose to work part-time so that I can spend more time on making videos more regularly! :) I also created a Patreon page on which I release e.g. source code and have a tier option that includes having a personal chat with me! My patreon: https://www.patreon.com/digidigger References OpenGL Game Rendering Tutoria; How Shadow Maps work https://www.youtube.com/watch?v=EsccgeUpdsM 8-bit guy https://www.youtube.com/watch?

Tags: rasterization, how, do, games, render, their, scenes, 8bit, rendering, history, shading, cel, triangles, quads, ray, tracing

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