How does ray tracing produce hyper realistic graphics? | Bitwise
By DigiDigger
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I'm a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful world of programming with everyone! What's the next step beyond rasterization? How does ray- and pathtracing create these hyper realistic graphics? We'll look into the inner workings of ray tracing as well as some of the challenges associated with it. Timestamps 0:00 Intro 2:09 Problems with rasterization 5:50 How light travels 8:10 BVH 10:15 Lighting primitives 12:20 Light bouncing, reflections and refractions 14:25 Other applications of ray tracing 15:46 Problems with ray tracing 17:35 Conclusion My patreon: https://www.patreon.com/digidigger References: How does rasterization work? https://youtu.be/Oct4Oi-KfVQ No! Euclid! GPY Ray tracer https://www.youtube.com/watch?v=tl40xidKF-4 Minecraft RTX demo https://www.youtube.com/watch?v=NehSihoHCpc Interactive sound propagation with bidirectional path tracing https://dl.acm.org/doi/10.1145/2980179.2982431 Music i
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