How do non-euclidean games work? | Bitwise

By DigiDigger

Community Score: 50% | 2.7M views | 6y

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I'm a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful world of programming with everyone! What are "non-euclidean" games and how do they work? We'll discuss the inner workings of games like Antichamber and Superliminal as well as discussing the theory behind non-euclidean geometry. References HyperRogue trailer https://www.youtube.com/watch?v=xAFrKKApHTY Zeno Rogue https://twitter.com/ZenoRogue/status/1245367263936512001 Unity stencil buffer tutorial https://www.alanzucconi.com/2015/12/09/3873/ No! Euclid! GPY Ray Tracer game https://www.youtube.com/watch?v=tl40xidKF-4 Channel CNLohr https://www.youtube.com/channel/UCG7yIWtVwcENg_ZS-nahg5g Hyperbolica trailer https://www.youtube.com/watch?v=EMKLeS-Uq_8 Hyperbolica devlog #1 https://www.youtube.com/watch?v=zQo_S3yNa2w Channel CodeParade https://www.youtube.com/channel/UCrv269YwJzuZL3dH5PCgxUw Antichamber https://store.steampowered.com/app/219890/Antichamber/ Supe

Tags: Non-euclidean, Euclidean, Geometry, Antichamber, Superliminal, Bitwise, Games, Explanation, Theory, Hyperbolica

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