Half-Life 2 | Game Plunge

By DigiDigger

Community Score: 50% | 10.6K views | 11y

0 community ratings: null thumbs up, null thumbs down

In this episode we analyze the design behind Half-Life 2. A few new subjects are discussed like pacing and subversive play. We also use the MDA framework, if you don't know what that is watch the first episode in the Game Plunge series as an introduction to MDA: https://www.youtube.com/watch?v=VcXizxRypds

Tags: Games, Game Design, Half, Life, Half-Life 2 (Video Game), Valve, Game, Plunge, Pacing, Subversive play

More from DigiDigger

  • How do we analyze games? | Game Plunge — Score: 50%
  • How do games like Prince of Persia manipulate time? | Bitwise — Score: 50%
  • How does videogame AI make its decisions? (FSM, Behaviour Trees, BDI, GOAP) | Bitwise — Score: 50%
  • How does videogame AI find its path and beat you at chess? (MiniMax, Dijkstra, A*) | Bitwise — Score: 50%
  • How the walls in The Sims are lying to you | Bitwise — Score: 50%
  • How does ray tracing produce hyper realistic graphics? | Bitwise — Score: 50%