The Art of Map Design in Games and Life

By The Game Overanalyser

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Maps in Games are integral both to the design of an experience as well as the meaning of the worlds we play in. This video examines the art of map design through the prism of space and meaning, how designers configure maps to create gameplay and tell stories, but also how that very act has implications outside of games too. Support the channel on Patreon for early videos , reading lists and more! https://www.patreon.com/c/gameoveranalyser Sources - Playing at the world - Jon Peterson - Gamer Theory - Mckenzie Wark - Playing With Reality - Kelly Clancy - On Exactitude in Science - Jorge Luis Borges - A Classification of Video Game Cartographic Maps https://dl.digra.org/index.php/dl/article/view/1943/1942 - Video Game Spaces - Micheal Nitsche - The Level Design Book - https://book.leveldesignbook.com/ - Will Wright Dynamics GDC https://gdcvault.com/play/1019938/Dynamics-for - Designing Journey - Jenova chen GDC https://www.gdcvault.com/play/1017700/Designing - The Freedo

Tags: game design, video game analysis, video essay, the game overanalyser, map design in games, level design, the art of map design in games, maps in games are strange, video game map size comparison, how games use maps to create meaning, dark souls, hollow knight, outer wilds, shadow of the collossus, ico, sim city, civilization, magnasanti, no mans sky map, dark souls map design

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