The Hidden Levels of Level Design
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Level design has Many levels. Whether it be the architecture of space, enemy composition, environmental design or even the tools designers use to craft them. This video examines the history of level design as a discipline, and how its evolution has altered the trajectory of video game spaces. Thanks to all Patrons! Support the channel on Patreon for bonus content. https://www.patreon.com/c/gameoveranalyser Special thanks to Fabijan Ljubanović , tK2473 , Kati Baker , Daemon Hunter ( sorry for omitting your names ) Sources - N++ Gdc Talk https://www.youtube.com/watch?v=VZ4xevskMCI - Celeste GDC Talk https://www.youtube.com/watch?v=4RlpMhBKNr0 -10 principles of level design Gdc https://www.youtube.com/watch?v=iNEe3KhMvXM -The Level Design Book https://book.leveldesignbook.com/ - Playing at the World , Jon Peterson - Twisty little passages, Nick Monfort - The History and Evolution of Game Design , Patrick Holleman https://www.youtube.com/watch?v=ct8a3D7FvB0&t=140s ht
Tags: game design, gdc, level design, the game overanalyser, celeste, N++
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