Games of Emergence Vs Games of Progression | A Design Dichotomy
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Emergence and Progression are often seen as two opposing design methodologies that are foundational to games. This video examines the history of this design dichotomy, how theorists have conceptualized the divide , and how it is far more permeable than people might think. Support the channel on Patreon for early videos , reading lists and more ! Thank you to all patrons ! https://www.patreon.com/c/gameoveranalyser -Game mechanics advanced game design - Ernest adams -Advanced Game Design : A systems approach - Micheal sellers -The open and the closed - Jesper Juul https://jesperjuul.net/text/openandtheclosed.html -The Open, closed and the emergent - Joan soder adillon https://gamestudies.org/1902/articles/soleradillon -The Unpredictability of gameplay - Mark Johnson - Playing at the World - Jon Peterson - Zelda GDC https://www.youtube.com/watch?v=QyMsF31NdNc -Dynamics for game designers GDC Will Wright https://gdcvault.com/play/1019938/Dynamics-for 0:00 Emergence 1:10
Tags: game design, emergence vs progression, progression mechanics, open and closed games, the game overanalyser, video essays, hades, deus ex, playing at the world, video game analysis, designing for emergence, meta progression, level design
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